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Design Thinking
Process

So these are some of my basic process steps when starting a project or problem. Each stage is very important and interconnected.

Stage One

The Discovery

Alias - Idea Generation, Understand, Empathise

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Photo by Uzunov Rostislav from Pexels
https://www.pexels.com/photo/close-up-shot-of-a-light-bulb-5269530/

As a UX-UI designer, it is my responsibility to comprehend my clients' demands, as well as those of the business, and to translate those needs into practical designs.

My first steps in coming up with a solution for this are to brainstorm, look for any current solutions, and come up with ideas with the team or another source so that we can gain additional information from both internal and external sources (User Interviews). Always look for novel approaches to problems and ideas that help product design. Similarly, identifying technical challenges with the tech/dev team

In order for me to confidently move on to the next stage, this stage will assist me in gaining insight and a deeper grasp of the product.

We will have research findings from user interviews and internal analyses at the conclusion of this stage.

Stage Two

The Ideation

Alias - Align, Idea Screening, Define

Chess from Pexels

Photo by Felix Mittermeier from Pexels
https://www.pexels.com/photo/grayscale-photography-of-chessboard-game-957312/

With stage one as a guide, we must trade off undesired features and options that don't benefit the user or the product. Understanding the demands of the customer through prior user interviews I'll make an effort to learn as much as I can from both internal and external sources (teams). List-making and feature prioritisation are two crucial tasks. After analysing the impact and effort graph model, each feature will then be given a scale value.

This stage will assist me in defining the product's scope, plan, and structure. Additionally, we'll experiment with concept designs on paper or digitally (and perhaps create a brief prototype) to get a general notion visually.

Information Architecture, a Roadmap, and User Stories will be available at the conclusion of this phase.

Stage Three

Develop And Deliver

Alias - Product Development, Design and Build, Test & Deliver

Craftman from Pexels

Photo by Anna Shvets from Pexels
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For both designers and developers, this will be a time- and effort-consuming phase of any product development. Wireframes and prototypes are created here for concept testing. Visual design based on branding and a prototype for interactive comprehension will then begin. This will benefit testers, stakeholders, and developers, among others. If necessary, I'll also do A/B testing to provide a data-driven strategy. Here, accessibility standards will be examined to ensure that users can easily access the application.

The final designs for the Hi-Fi Visual Designs will be built using design software such as Sketch, Figma, XD, Adobe products, etc. Before beginning the final design, we will concentrate on the client's or company's lack of a design system. Both the designers and the developers will benefit from it. Check usability tests at the conclusion of each sprint or session to ensure that the product's quality has not yet been degraded.

I can create interactive wireframes and visual designs with the assistance of this stage. Prior to handing over to the development team, we continuously iterate on the design for better results.

Wireframes, a prototype, the final interactive visual concepts, and the development handoff will all be present at this stage's conclusion.

Stage Four

Testing And Launching

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Photo by Pixabay from Pexels
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The work is not yet complete. Allow the QA team to test the product for functionality and design, and if they find or report any issues, we will address them in the following product cycle. Release of the Beta version (MVP) to the initial users is a better strategy in order to gather general input. Create a price list for product maintenance and support if we are working with external clients.

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